Mobile devices such as iPhones, Android-based phones, and tablets are gaining significant momentum as human user interface devices. The issue for me—and just about everyone else who uses full words when they type—is that getting information into those devices is very difficult. As such, they're not useful as true business machines. I think that could change if we treat them more like games and less like computers.
Fundamentally, electronic devices are I/O (input/output) oriented, and the level of usefulness of any such device is proportional the efficiency of I/O. The computer (regardless of "coolness") is a great I/O device because keyboards can accept information efficiently, and they have virtually unlimited output capabilities. The value of the computer is proportional to that input capability and the reason why desktops and (full-size) laptops are not becoming less popular as tablets and smart phones become more popular.
Smart phones and tablets are exceptional at output but marginal at input. Their usefulness is almost limitless with respect to getting information, but limited with respect to putting information into them. Therein lay the challenges and the opportunities for device manufacturers and the application development industry: put the IN into I/O.
Want to continue reading?
Become a Free PropertyCasualty360 Digital Reader
Your access to unlimited PropertyCasualty360 content isn’t changing.
Once you are an ALM digital member, you’ll receive:
- Breaking insurance news and analysis, on-site and via our newsletters and custom alerts
- Weekly Insurance Speak podcast featuring exclusive interviews with industry leaders
- Educational webcasts, white papers, and ebooks from industry thought leaders
- Critical converage of the employee benefits and financial advisory markets on our other ALM sites, BenefitsPRO and ThinkAdvisor
Already have an account? Sign In Now
© 2024 ALM Global, LLC, All Rights Reserved. Request academic re-use from www.copyright.com. All other uses, submit a request to [email protected]. For more information visit Asset & Logo Licensing.